Gesture recognition technologies have recently become available to a general consumer market. The most notable of these technologies rely on camera to support gesture recognition using multiple…
Traditional classrooms involve the use of face-to-face interaction and a whiteboard or projector, but the inabilities to micro manage the environment between the teaching staff and the student…
Augmented Reality (AR) technology is increasingly being adopted within the education sector. Technological advancements are changes of users attitudes toward the pedagogical and psychological…