Middleware-based Software Architecture for Interactions in the Smart Learning Environment
Alenazy, Wael . 2016
Traditional classrooms involve the use of face-to-face interaction and a whiteboard or projector, but the inabilities to micro manage the environment between the teaching staff and the student calls for a need for a smart interactive learning environment. The aim of this work is to develop evidence and experiments for an architecture for a smart learning environment. This paper discusses the design and implementation of integrating haptic technologies into the architecture of a smart learning environment by designing components of service oriented software middleware that defines a common gesture framework. The study utilised a software test-bed to confirm the feasibility of the architectural design based on the proposed framework. The results indicated that the new structural design allows multiple haptic and gesture peripherals to share a common protocol, as well as, facilitate individual devices to work and exist as standalone entities within the ambient setting to enhance collaborative learning.
Gesture recognition technologies have recently become available to a general consumer market. The most notable of these technologies rely on camera to support gesture recognition using multiple…
Traditional classrooms involve the use of face-to-face interaction and a whiteboard or projector, but the inabilities to micro manage the environment between the teaching staff and the student…
Augmented Reality (AR) technology is increasingly being adopted within the education sector. Technological advancements are changes of users attitudes toward the pedagogical and psychological…