THEORY AND RESEARCH-BASED GUIDELINES FOR DESIGNING AND DEVELOPING EFFECTIVE VIDEO GAMES
Recently, researchers have begun investigating the value of designing games for learning instead of playing existing games to enhance learning (Kafai 2006). Students’ situated learning experiences and their real-world skills will be potentially enhanced when well-designed digital game-based learning environments are available (An & Bonk, 2009; Gee, 2005; Shaffer et al., 2005). The term game-based learning refers to “an activity to engage and hold learners in focus by encouraging them to participate during the lesson through game-play” (Razak, Connolly & Hainey, 2012, p. 35). Kirschner and Williams (2014) argued that challenge, control, immersion, interest, and purpose are essential elements in digital game engagement. Consequently, the following guidelines are useful for designing an effective digital game-based learning environment. In this article, we focus on seven guidelines that are important to develop effective DGBLEs.
Recently, researchers have begun investigating the value of designing games for learning instead of playing existing games to enhance learning (Kafai 2006).
King Saud University in Saudi Arabia has a Computer Skills course for first-year students. The exam tool is online. However, the class is taught in a traditional manner. The computer department…
Dick and Carey model is a rigid and simple model. A clear explanation of Dick and Carey model components and the implementation of it are explained. Consideration of why it is an advanced model is…