I strongly believe that in academia, knowledge dissemination is as important as, if not more important than, knowledge discovery. It is a great responsibility as a researcher to develop new technology and to discover its impact on users, organizations and the society. It is an even greater responsibility for the teacher to inspire and empower students with these discoveries.
In my view, an effective teacher in MIS must be:
- well-organized: I found that students are more likely to accept what they are learning when it is logically presented in an orderly, precise, and clear manner.
- accessible to students: by relating to students and being accessible, one creates an encouraging learning atmosphere that kindles their minds' fire.
- knowledgeable in current trends in research and practice: given the nature of MIS as a rapidly evolving discipline, it is critical for a teacher to keep up with changes in current research and practice.
TEACHING METHODS AND TEACHING STYLE
My teaching style is: organized, interactive, and fun. Listed below are some of the methods I use to achieve my goal as a teacher:
- Outline and Learning Objectives for each lecture: This gives the lecture a well-structured beginning. By being clear about what is important, what is tough and what is "FYI" type of material at the beginning of the class, students are more prepared and motivated to learn.
- Heavy use of PowerPoint slides: When it comes to explaining a complicated concept or algorithm, I find PowerPoint’s animation function very effective for creating step-by-step demonstration and "fill-in-the-blank" type of discussions. In addition, well-organized use of PowerPoint slides makes the lecture less boring.
- Group discussions, questions in class room, and on-line discussions: Interactive environment is essential for effective learning. Students often find out what they missed in a lecture during a discussion session from their peers in the on-line classroom.
- Group projects: Each semester student teams do two to three team projects. Typically, the first project is a warm-up to group work. The third project is usually a build/design an Information Systems (Programming Languages, NETWORK, DATABASE,…..) to solve a specific problem. The student use Access or Excel or other software for their project. This followed up with a presentation to the class.
- Everyday life examples: One of the most important insights that can be attained is how the knowledge students are acquiring applies to their life. Once the value of this knowledge is realized, learning will be greatly facilitated.